Balls to The Holes
Created a simple 3d platformer that uses procedural generation to create various different islands, on which the player must dodge corrosive water and dangerous spike balls to reach the end goal, which is a black hole that can lead him to the next generated island.
Important items:
- Black hole - transports you to the next level
- Spikey balls - hurt you
- Hotdogs - heal you
- Potions - give you a timed boost
PC Controls:
- WASD - Movement
- Space - Jump
- P - pause menu
We created this game for Computer Graphics course on Faculty of Computer science of University of Ljubljana.
Created by: Aljaž Grubar and Nejc Hirci
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Author | Hircex |
Genre | Platformer |
Made with | Blender, Adobe Photoshop, Unity |
Tags | 3D, 3D Platformer, balls, black-hole, flat-shading, Procedural Generation, Souls-like, Unity |
Code license | GNU General Public License v3.0 (GPL) |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
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